
len += format(szMenuBody[len], 511-len, "\y《经验值》 %d/%d^n", PlayerXp[target],LEVELS[PlayerLevel[target]])
len += format(szMenuBody[len], 511-len, "\y《等級》 (%d)^n", PlayerLevel[target])
len += format(szMenuBody[len], 511-len, "\y《技能点》(%d)^n^n", PlayerPoints[target])
len += format(szMenuBody[len], 511-len, "\r【\y生命上限\r】: \y%d 级^n", g_HealthLevel[target])
len += format(szMenuBody[len], 511-len, "\r【\y感染護甲\r】: \y%d 级^n", g_ArmorLevel[target])
len += format(szMenuBody[len], 511-len, "\r【\y加速能力\r】: \y%d 级^n", g_SpeedLevel[target])
len += format(szMenuBody[len], 511-len, "\r【\y減重能力\r】: \y%d 级^n", g_GravityLevel[target])
len += format(szMenuBody[len], 511-len, "\r【\y隱身能力\r】: \y%d 级^n", g_StealthLevel[target])
len += format(szMenuBody[len], 511-len, "\r【\y火力加倍\r】: \y%d 级^n", g_DamageLevel[target])
len += format(szMenuBody[len], 511-len, "\r【\y武器射速\r】: \y%d 级^n", g_GunspeedLevel[target])
len += format(szMenuBody[len], 511-len, "^n \r【\y辅助技能\r】^n")
len += format(szMenuBody[len], 511-len, "\y火焰彈補給: \r%d \y级^n", g_Hegrenade[target])
len += format(szMenuBody[len], 511-len, "\y冰凍彈補給: \r%d \y级^n", g_Flashbang[target])
len += format(szMenuBody[len], 511-len, "\y照明彈補給: \r%d \y级^n", g_Smokegrenade[target])
len += format(szMenuBody[len], 511-len, "\y多重跳躍: \r%d \y级^n", g_MultijumpLevel[target])
len += format(szMenuBody[len], 511-len, "\y武器支架: \r%d \y级^n", g_Recoil[target])
