以文本方式查看主题 - 索沛CS1.6论坛 CS反作弊 CS1.6下载 amxx sma插件 cs对战平台 (http://106.53.153.14:27015:27015/index.asp) -- CS地图专区 (http://106.53.153.14:27015:27015/list.asp?boardid=23) ---- 【地图使用教程】目录 (http://106.53.153.14:27015:27015/dispbbs.asp?boardid=23&id=1514019) |
-- 作者:X0418641000 -- 发布时间:2013-01-01 21:26:00 -- 【地图使用教程】目录 不懂用地图的人请进此帖进一步学习使用地图基本常识: 1L 目录 2L 地图文件使用教程 3L 索沛地图备用下载(避免无法直接用CS下载) 4L 地图制作工具下载 5L 地图纹理制作 6L 地图中玩家的各种距离单位以及各种实体作用 此帖除了地图教程,其他版主乱回帖的直接删掉不解释 [此贴子已经被作者于2013-5-19 21:39:59编辑过]
|
-- 作者:X0418641000 -- 发布时间:2013-01-01 21:27:00 -- 不懂用地图的人请进此帖进一步学习使用地图基本常识: 1.地图文件.(.bsp)放入 \\cstrike_schinese\\maps 内, 如果你的 \\cstrike_schinese\\maps 文件是空的,即没有下载新地图 请放入\\cstrike\\maps文件内 =============================================================== 2.地图模型文件(.mdl)放入 \\cstrike_schinese\\models 内或 \\cstrike_schinese\\models\\** 内 (“**”代表指定的地图文件内,比如地图名称叫123.bsp,则“**”代表123) (例如越狱迷宫地图里面的树,就是指定的模型文件) =============================================================== 3.地图纹理文件(.wad)放进 \\cstrike_schinese 内即可 (地图内可能有部分非原纹理文件内的纹理,需要手动添加地图制作者给的地图纹理) =============================================================== 4.地图音效文件(.wav或.mp3)放进 \\cstrike_schinese\\sound 内(例如意大利T家的音乐) =============================================================== 5.地图顶视总览图(.jpg或.bmp)放进 \\cstrike_schinese\\overviews 内 例如这张图: =============================================================== 6.常识: (1)查看地图录像前必须具备这个录像内的地图,否则无法查看 (2)下载别人的地图后不能更改地图名称,否则进不去别怪我 (3)一定要将地图所需要的元素补充完整,例如别人给的纹理、模型之类的 (4)注意\\cstrike_schinese\\maps内是否有文件,若没有请将地图放进\\cstrike\\maps内 (5)当\\cstrike_schinese\\maps内存在地图文件时,CS内的地图将会使用这个文件夹内的地图,不过\\cstrike\\maps的地图仍然能用,不过不能直接看到 (6)如果你要替换掉原地图文件的纹理,这个新的纹理文件必须具备一切相当于旧文件内的纹理,才可以替换,否则就会出现部分纹理无法识别的状况 ======================================================================================= Don\'t understand with map please into this post to learn to use the basic knowledge of the map: 1. The map file. (BSP.) in \\ cstrike_schinese \\ maps inside, If you \\ cstrike_schinese \\ maps file is empty, that is no download new map Please put in cstrike \\ \\ maps in the file = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 2. Map model file (MDL.) in \\ cstrike_schinese \\ models inside or \\ cstrike_schinese \\ models \\ * * inside
(such as prison break maze map inside the tree, is the specified model file) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 3. Map texture file (. Wad) into the \\ cstrike_schinese inside (in the map may be part of the original texture file within the texture, need to manually add cartographer to map texture)
4. Map audio files (.wav or .mp3) in the \\ cstrike_schinese \\ sound inside (such as Italy T\'s music) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = 5. Map top visual overview map (.jpg or .bmp) in the \\ cstrike_schinese \\ overviews inside Such as this picture: This topic related photos are as follows:
6. Common sense: (1) check the map before video must have the video in the map, otherwise you won\'t see (2) to download the map of the others can not change the name of the map, or can\'t get into the don\'t ? (4) pay attention to \\ cstrike_schinese \\ maps inside have file, if not please will map into \\ cstrike \\ maps inside (5) when \\ cstrike_schinese \\ maps exist inside the map file, CS in map will use this folder map, but \\ cstrike \\ maps map can still use, but can\'t see directly (6) if you want to replace the original map file texture, the new texture file must have all is equivalent to the old file within the texture, can replace, can appear otherwise part of the texture can\'t identify situation [此贴子已经被作者于2013-2-19 13:10:40编辑过]
|
-- 作者:X0418641000 -- 发布时间:2013-01-19 13:37:00 -- 索沛备用地图下载: 飞刀: 以下是引用Mischief_在2012-5-2 21:01:00的发言: 地图包地址: ![]() 越狱: 死亡奔跑: 以下是引用qq1041365866在2012-6-8 19:26:00的发言: 文件名:deathrun.zip 文件大小:85.85 MB 下载地址:http://1000eb.com/9yy4action
文件名:deathrun.zip 文件大小:85.85 MB 下载地址:http://1000eb.com/9yy4
躲猫猫: 以下是引用qq1041365866在2012-6-8 19:29:00的发言: 文件名:hns.zip 文件大小:7.91 MB 下载地址:http://1000eb.com/9yye
抗日: 以下是引用qq1041365866在2012-6-8 19:38:00的发言: 文件名:抗日.rar 文件大小:7.99 MB 下载地址:http://1000eb.com/9yym
解放: 以下是引用qq1041365866在2012-6-8 19:53:00的发言:
文件名:解放.rar 文件大小:1.72 MB 下载地址:http://1000eb.com/9yz6
[此贴子已经被作者于2013-2-19 13:19:45编辑过]
|
-- 作者:X0418641000 -- 发布时间:2013-01-19 13:40:00 -- 地图工具制作大全(2015-7-11更新): http://1000eb.com/1eorj 由于长期不能玩索沛的缘故,此楼也长期未更新而导致很多人无法下载,这里向大家道个歉。 [此贴子已经被作者于2015-7-11 17:03:34编辑过]
|
-- 作者:X0418641000 -- 发布时间:2013-03-16 21:09:00 -- (进阶)纹理自制简易方法:(详解) 首先我们找到并打开【画图】文件
注意:图片尺寸必须为16的倍数,图片可一定大,但不可太大
随便弄个名字放个地方,下面的格式推荐用bmp(图片保存完后不要更改文件的格式,否则会制作失败)
首先点击一下图片,随便点击,只需要点击一下就够了,主要是为了选定这个图片 然后点击【选择】-【全选】如下图所示
然后对图片【右键】-【复制】
然后输入这个纹理的名称(注意不是纹理文件的名称,是每个单独一个纹理的名称) 当然这个下面有介绍,在名称前面加上这个字符可以作为一种特殊的纹理使用 但是千万不要出现中文,地图编译的时候无法识别中文和空格的文件
不要更改文件格式!像是*.bmp改成*.jpg
最后切记用VHE使用纹理的时候,这个纹理的目录里面不要存在空格和中文 [此贴子已经被作者于2013-5-25 18:04:46编辑过]
|
-- 作者:X0418641000 -- 发布时间:2013-03-28 20:41:00 -- 原帖地址:http://zhidao.baidu.com/question/52584455.html =========================================================== 以下是CS制作里最常用到的距离参数。单位是Valve Hammer Editor里的1。 [此贴子已经被作者于2013-5-19 21:40:48编辑过]
|
-- 作者:X0418641000 -- 发布时间:2013-05-19 21:39:00 -- 备用 |